color_helpers.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/color_helpers.cpp |
color_helpers.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/color_helpers.h |
cs_composite_blit.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_composite_blit.h |
cs_composite_blur_cond.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_composite_blur_cond.h |
cs_composite_blur.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_composite_blur.h |
cs_composite_rcas.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_composite_rcas.h |
cs_easu_fp16.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_easu_fp16.h |
cs_easu.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_easu.h |
cs_gaussian_blur_horizontal.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_gaussian_blur_horizontal.h |
cs_nis_fp16.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_nis_fp16.h |
cs_nis.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_nis.h |
cs_rgb_to_nv12.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/src/gamescope.p/cs_rgb_to_nv12.h |
defer.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/defer.hpp |
descriptor_set_constants.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/shaders/descriptor_set_constants.h |
drm.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/drm.cpp |
drm.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/drm.hpp |
effect_codegen_spirv.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_codegen_spirv.cpp |
effect_codegen.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_codegen.hpp |
effect_expression.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_expression.cpp |
effect_expression.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_expression.hpp |
effect_lexer.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_lexer.cpp |
effect_lexer.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_lexer.hpp |
effect_module.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_module.hpp |
effect_parser_exp.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_parser_exp.cpp |
effect_parser_stmt.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_parser_stmt.cpp |
effect_parser.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_parser.hpp |
effect_preprocessor.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_preprocessor.cpp |
effect_preprocessor.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_preprocessor.hpp |
effect_symbol_table_intrinsics.inl |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_symbol_table_intrinsics.inl |
effect_symbol_table.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_symbol_table.cpp |
effect_symbol_table.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_symbol_table.hpp |
effect_token.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/source/effect_token.hpp |
ffx_a.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/shaders/ffx_a.h |
ffx_fsr1.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/shaders/ffx_fsr1.h |
gamescope |
/usr/bin/gamescope |
gamescope_shared.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/gamescope_shared.h |
gamescope-commit-queue-v1-protocol.c |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-commit-queue-v1-protocol.c |
gamescope-commit-queue-v1-protocol.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-commit-queue-v1-protocol.h |
gamescope-control-protocol.c |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-control-protocol.c |
gamescope-control-protocol.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-control-protocol.h |
gamescope-input-method-protocol.c |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-input-method-protocol.c |
gamescope-input-method-protocol.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-input-method-protocol.h |
gamescope-pipewire-protocol.c |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-pipewire-protocol.c |
gamescope-pipewire-protocol.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-pipewire-protocol.h |
gamescope-swapchain-protocol.c |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-swapchain-protocol.c |
gamescope-swapchain-protocol.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-swapchain-protocol.h |
gamescope-tearing-control-unstable-v1-protocol.c |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-tearing-control-unstable-v1-protocol.c |
gamescope-tearing-control-unstable-v1-protocol.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-tearing-control-unstable-v1-protocol.h |
gamescope-xwayland-protocol.c |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-xwayland-protocol.c |
gamescope-xwayland-protocol.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/gamescope-xwayland-protocol.h |
gamescope.debug |
/usr/lib/debug/usr/bin/gamescope.debug |
GLSL.std.450.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/thirdparty/SPIRV-Headers/include/spirv/unified1/GLSL.std.450.h |
gpuvis_trace_utils.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/gpuvis_trace_utils.h |
ime.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/ime.cpp |
ime.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/ime.hpp |
libVkLayer_FROG_gamescope_wsi_x86_64.so |
/usr/lib64/libVkLayer_FROG_gamescope_wsi_x86_64.so |
libVkLayer_FROG_gamescope_wsi_x86_64.so.debug |
/usr/lib/debug/usr/lib64/libVkLayer_FROG_gamescope_wsi_x86_64.so.debug |
log.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/log.cpp |
log.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/log.hpp |
main.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/main.cpp |
main.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/main.hpp |
mangoapp.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/mangoapp.cpp |
modegen.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/modegen.cpp |
modegen.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/modegen.hpp |
mwm_hints.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/mwm_hints.h |
NIS_Config.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/shaders/NVIDIAImageScaling/NIS/NIS_Config.h |
pipewire_requested_size.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/pipewire_requested_size.hpp |
pipewire.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/pipewire.cpp |
pipewire.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/pipewire.hpp |
presentation-time-protocol.c |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/presentation-time-protocol.c |
presentation-time-protocol.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/presentation-time-protocol.h |
README.md |
/usr/share/doc/gamescope-3.14.0/README.md |
README.md.bz2 |
/usr/share/doc/gamescope-3.14.0/README.md.bz2 |
rendervulkan.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/rendervulkan.cpp |
rendervulkan.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/rendervulkan.hpp |
reshade_api_format.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade/include/reshade_api_format.hpp |
reshade_effect_manager.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade_effect_manager.cpp |
reshade_effect_manager.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/reshade_effect_manager.hpp |
sdlscancodetable.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/sdlscancodetable.hpp |
sdlwindow.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/sdlwindow.cpp |
sdlwindow.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/sdlwindow.hpp |
spirv.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/thirdparty/SPIRV-Headers/include/spirv/unified1/spirv.hpp |
stb_image_resize.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/subprojects/stb/stb_image_resize.h |
stb_image_write.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/subprojects/stb/stb_image_write.h |
stb_image.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/subprojects/stb/stb_image.h |
steamcompmgr_shared.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/steamcompmgr_shared.hpp |
steamcompmgr.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/steamcompmgr.cpp |
steamcompmgr.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/steamcompmgr.hpp |
vblankmanager.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/vblankmanager.cpp |
vblankmanager.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/vblankmanager.hpp |
VkLayer_FROG_gamescope_wsi.x86_64.json |
/usr/share/vulkan/implicit_layer.d/VkLayer_FROG_gamescope_wsi.x86_64.json |
waitable.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/waitable.h |
win32_styles.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/win32_styles.h |
wlserver.cpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/wlserver.cpp |
wlserver.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/wlserver.hpp |
xdg-shell-protocol.c |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/xdg-shell-protocol.c |
xdg-shell-protocol.h |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0-build/protocol/xdg-shell-protocol.h |
xwayland_ctx.hpp |
/usr/src/debug/gui-wm/gamescope-3.14.0/gamescope-3.14.0/src/xwayland_ctx.hpp |