Package: games-fps/gzdoom

Name games-fps/gzdoom
Category games-fps
Version 4.12.2 Available in repo.
Seen Arch amd64
Seen Use gles2 gtk openmp telemetry vulkan
Seen installs very rough number 238
Other Version/arch
Repository Gentoo

Package files

Filename Filepath
7z.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7z.h
7zArcIn.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7zArcIn.c
7zBuf.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7zBuf.c
7zBuf.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7zBuf.h
7zCrc.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7zCrc.c
7zCrc.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7zCrc.h
7zCrcOpt.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7zCrcOpt.c
7zDec.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7zDec.c
7zStream.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7zStream.c
7zTypes.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/7zTypes.h
a_action.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_action.cpp
a_ceiling.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_ceiling.cpp
a_ceiling.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_ceiling.h
a_corona.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_corona.cpp
a_corona.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_corona.h
a_decalfx.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_decalfx.cpp
a_decalfx.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_decalfx.h
a_decals.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_decals.cpp
a_doors.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_doors.cpp
a_doors.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_doors.h
a_dynlight.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_dynlight.cpp
a_dynlight.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_dynlight.h
a_dynlightdata.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/r_data/a_dynlightdata.cpp
a_flashfader.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_flashfader.cpp
a_floor.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_floor.cpp
a_floor.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_floor.h
a_keys.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/gamedata/a_keys.cpp
a_keys.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/gamedata/a_keys.h
a_lightning.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_lightning.cpp
a_lightning.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_lightning.h
a_lights.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_lights.cpp
a_lights.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_lights.h
a_lighttransfer.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_lighttransfer.cpp
a_lighttransfer.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_lighttransfer.h
a_morph.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_morph.cpp
a_morph.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_morph.h
a_pickups.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_pickups.cpp
a_pickups.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_pickups.h
a_pillar.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_pillar.cpp
a_pillar.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_pillar.h
a_plats.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_plats.cpp
a_plats.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_plats.h
a_pusher.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_pusher.cpp
a_pusher.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_pusher.h
a_quake.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_quake.cpp
a_scroll.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_scroll.cpp
a_scroll.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_scroll.h
a_sharedglobal.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_sharedglobal.h
a_specialspot.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_specialspot.cpp
a_specialspot.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/a_specialspot.h
a_thruster.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/mapthinkers/a_thruster.cpp
a_weapons.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/gamedata/a_weapons.cpp
a_weapons.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/gamedata/a_weapons.h
actor.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/actor.h
actorinlines.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/actorinlines.h
actorptrselect.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/actorptrselect.cpp
actorptrselect.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/actorptrselect.h
alext.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/audio/sound/thirdparty/alext.h
Alloc.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/Alloc.c
Alloc.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/lzma/C/Alloc.h
allocators.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/thirdparty/rapidjson/allocators.h
alpha_dec.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/webp/src/dec/alpha_dec.c
alpha_processing_sse2.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/webp/src/dsp/alpha_processing_sse2.c
alpha_processing_sse41.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/webp/src/dsp/alpha_processing_sse41.c
alpha_processing.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/webp/src/dsp/alpha_processing.c
alphai_dec.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/webp/src/dec/alphai_dec.h
am_map.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/am_map.cpp
am_map.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/am_map.h
ancientzip.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/filesystem/source/ancientzip.cpp
ancientzip.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/filesystem/source/ancientzip.h
anim_switches.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/gamedata/textures/anim_switches.cpp
animations.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/gamedata/textures/animations.cpp
animations.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/gamedata/textures/animations.h
animlib.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/thirdparty/animlib.cpp
animlib.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/thirdparty/animlib.h
animtexture.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/textures/animtexture.cpp
animtexture.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/textures/animtexture.h
anmtexture.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/textures/formats/anmtexture.cpp
announcer.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/announcer.h
arch.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/asmjit/asmjit/base/arch.cpp
arch.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/asmjit/asmjit/base/arch.h
arrays.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/ZVulkan/src/glslang/glslang/Include/arrays.h
asin.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/thirdparty/math/asin.c
assembler.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/asmjit/asmjit/base/assembler.cpp
assembler.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/asmjit/asmjit/base/assembler.h
ast.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/scripting/frontend/ast.cpp
atan.c /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/thirdparty/math/atan.c
attribute.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/ZVulkan/src/glslang/glslang/MachineIndependent/attribute.cpp
attribute.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/ZVulkan/src/glslang/glslang/MachineIndependent/attribute.h
automaptexture.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/textures/formats/automaptexture.cpp
autosegs.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/objects/autosegs.cpp
autosegs.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/objects/autosegs.h
b_bot.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/bots/b_bot.cpp
b_bot.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/bots/b_bot.h
b_func.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/bots/b_func.cpp
b_game.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/bots/b_game.cpp
b_move.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/bots/b_move.cpp
b_think.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/playsim/bots/b_think.cpp
backoff.h /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/libraries/discordrpc/src/backoff.h
base_sbar.cpp /usr/src/debug/games-fps/gzdoom-4.12.2/gzdoom-g4.12.2/src/common/statusbar/base_sbar.cpp